RedMew
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Anti-buffer solution for mine-heavy maps such as the dangerores family
Is your feature request related to a problem? Please describe the problem. We need a method of encouraging players to not use buffers in maps where mining itself is encouraged, such as the danger ores family.
Describe the solution you'd like Exploding chests? Maybe when you pick up a chest with ore that ore spills out onto the ground, idk but we need a solution since more mining increases the map size and bloats the save file quickly.
This has come up before, but in a different context. The idea was to dissuade players from destroying storage chests of say extra stone, by distributing the ore back into a patch on the ground under the chest. The size of the patch would increase with the number of items and the amount of ore would remain constant, distributed over the appropriate area for the type of chest.
So a full wood chest = 1 tile, full iron chest = 5 tiles, full steel/logistic chest = 9 tiles.
bump - @Jayefuu proposed changing the ability to destroy (destroy =! pick up) chests to false. idk how we didn't think of this earlier