RedMew
RedMew copied to clipboard
Project Pinguin Potential Plans
For project penguin we will create a folder in mapgen/maps with three (four?) files to keep everything organized: scenario.lua - mapgen and feature enabling control new_names.lua - control of overriding player names to be anonymous,and tags icebergs.lua - all the individual features themselves cutscene.lua - if we have time, this is a good opportunity to experiment with the cutscene controller. No ideas yet on what to do but we should leave the opportunity available 😄
**Feature Progress **
- [x] Core/feature time control
- [x] Golden Goose
- [x] Turrets have a 90% chance of being on the player force when placed (by bot or hand)
- [x] 0.01% chance to mine a random ore (on_entity_mined)
- [ ] Assemblers cannot be made in assemblers (hand craft only)
- [x] Crafting underground belts/pipes will sometimes give an odd number
- [x] Player color is randomized after sending a chat message
- [ ] Player armor is swapped with another player’s armor (or lack of) after research completes
- [ ] Logistic bots have a small chance of becoming defender bots when exiting the roboport
- [ ] Construction bots have a small chance of becoming destroyer bots when exiting the roboport
- [ ] Cargo wagon becomes fluid wagon (and vice versa) when a player enters the wagon, and reverts when they exit.
- [ ] During the night, random entities will take small amounts of damage
- [ ] Player walking direction is reversed at time a new enemy type is revealed (evolution based)
- [x] Marathon mode enabled at 0.5 evolution
- [ ] All players share the same health bar, proportional to the # of people online.
- [x] Some inserters will randomly be rotated when placed.
- [x] Name randomizer/anonymizer
Is this still WIP?
map works but not all features do. I'd like to shelve it for another day, will come back in a month or two after current map testing