RedMew
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Diggy Scenario Idea - Biter caves:
Biter caves while mining rocks Mining rocks can rarely cause a cave opening with "lots(40-60?)" of biters and spitters to spawn.
Trigger options when mining:
- Completely random
- Based on distance(the longer radius you get from spawn, the bigger chance for Biter Caves. (danger per distance))
Adds more combat diversity and challenge to map. Distance/danger factor can prevent people from digging miles, especially early.
Currently biters are spawned by chance, we could alter this chance by increasing spawn rates for certain noise values, matching the noise map from the room generator. This would make all rooms spawn it though, so we would probably have to use a second noise map or distance calculator to control this.