ReenigneArcher
ReenigneArcher
When I originally added this I tried using straight FPS but it was not linear. Like setting 90 didn't result in 90 fps. This was before the client.framerate was respected....
@gorgbus could you make a PR into our repo?
Would anyone with this issue be able to test the PR by @gorgbus ? https://github.com/LizardByte/Sunshine/pull/3783 Artifacts from last build: - AppImage/Flatpak: https://github.com/LizardByte/Sunshine/actions/runs/14287995965/attempts/2?pr=3783#artifacts - Debian/Ubuntu/Arch: https://github.com/LizardByte/Sunshine/actions/runs/14287995970?pr=3783#artifacts - Fedora: https://copr.fedorainfracloud.org/coprs/lizardbyte/pulls/build/8864342/
Do we need to wait for the moonlight-common-c PR to be merged for this?
Not sure what's going on with the Windows build, but just pasting the error here for easy reference. ``` > [email protected] build > vite build --debug Using srcdir from Cmake:...
Besides the conflicts is this one ready? I'd like to get this one in next or soon. These are the commits I know that have touched the web-ui in one...
@gschintgen would you be able to test this PR? Mostly I'd like to ensure that deb or rpm packages didn't break due to any of the CMake changes.
> I don't think this is possible at all, due to the nature of moonlight being a video stream and not a game running natively. I think you may be...