Redhawk
Redhawk
> You (or a developer of love games) can extract the appimage to make it a standalone folder full of .so files with an executable that can be run. Does...
> Yes, it's described here - it doesn't rely on system packages aside from some minimum requirements for how old glibc can be: https://love2d.org/wiki/Game_Distribution#Official_AppImage Hm this might be an issue...
> Neither of those is running the extracted folder though, which is what I was describing above. > > For your second example where there's no compatible windowing backend for...
[I'm going to check with the linker project, it's likely that.](https://github.com/nix-community/nix-ld/issues/94)
> "Could not initialize SDL video subsystem" _may_ indicate that you're missing X11 in your system. LOVE 11 AppImage is not compiled with Wayland support due to it targeting quite...
``` common/Gravity Circuit/squashfs-root ❯ ./AppRun [BUILD] Not forcing demo mode. [ALSOFT] (WW) Failed to load libjack.so.0 [ALSOFT] (WW) Failed to initialize backend "jack" [ALSOFT] (EE) Failed to set real-time priority...
> So it runs without removing `libSDL2-2.0.so` from the `squashfs-root/lib` folder? Maybe? It depends, I assume the engine will init sdl and then call the users code which is libsteam...
This is steam's fault
One last question, does using `love SuperGame.love` create a effectively the same binary as appimages do? @MikuAuahDark @slime73
> If you want to use new types for setting values and be able to set them via commands / settings file you also have to implement a parser +...