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feature request: deferr crit damage calculation to own macro

Open spirritus opened this issue 3 years ago • 0 comments

Hi there, how the crit damage is calculated can be subject to many houserules. This could be easily supported if an additional crit field would allow for the specification of a custom macro.

For example we use the rule: double the dice, maximize a quarter of the dice (rounded down, minimum of 1) [per type] e.g. a 9th level rogue attacking with a special weapon (normal 2d4+dex piercing damage) and sneak attack would then crit to: weapon: 2d4 -> 4d4 -> 4+3d4 sneak: 5d6 -> 10d6 -> 6+6+8d6 to a total of: 4+3d4+dex + 12+8d6

spirritus avatar Aug 05 '21 21:08 spirritus