Teodor Källman
Teodor Källman
True. Maybe an exception for widget with variable user controlled data? Or default limits for max points/visible rows? There is also a limitation today where if a user provides a...
Just remembered that much of the backend vtable does have errors, so some backends that need to use the arena there just logs/panics today. Should probably get fixed/have these changes...
Tomorrow I might be able to try some stuff. For the arena retaining memory, I'm thinking that we can retain the maximum amount used in the past X amount of...
Added with #212, specifically `dvui.comboBox(...)`
I haven't had that much time lately but will pick this up sometime this week. Thank you for taking the time to think through this with me. > * the...
I cannot reproduce this issue on Windows 11. After adding a log to the frame callback, I get two frames when hiding the window through the tray icon. Unhiding works...
Maybe it would be enough to call `dvui.refresh` manually in the tray callback (passing in the `dvui.Window` pointer explicitly because we might be outside the main thread)
That does sound really cool! @david-vanderson mentioned something similar to this in #486 with linking to the readme. Adding both would be really nice.
I secondary issue is that currently the api allows for calling `drawClippedTriangles` with a Texture and then eagerly destroying it afterwards. We hit this issue in #274 where textures where...
The simplest batching (that can be implemented either in dvui directly in `drawClippedTriangles` is to just keep the values from the previous call around and append onto them (incrementing the...