XRayEngine
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XRayEngine ![Discord](https://img.shields.io/discord/530968529311367178?label=discord)
It is open source version of the original XRay Engine 1.6, used in game S.T.A.L.K.E.R.:Call of Pripyat by GSC Game World.
Supported Platform
Windows(x32/x64) | |
---|---|
Engine(COP with Renders) | |
Editors | |
Clear Sky |
Особенности:
- Оригинальный движок Зова припяти с минимальными изменениями
- Полный порт Editors на visual studio и x64
- Прототип рендера на DX12 и Vulkan
- Робочий ЧН на ЗП
Features:
- Original Call of Pripyat engine with minimal changes
- Full port of Editors on visual studio and x64
- Prototype render on DX12 and Vulkan
- Working CS on COP Engine
More details
This repository contains XRay Engine 1.6 sources based on T-6638
It is a place to share ideas on what to implement, gather people that want to work on the engine, and work on the source code.
If you find a bug or have an enhancement request, file an Issue.
Pull requests appreciated! However, the following things should be taken into consideration:
- We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality
- Major changes should be discussed before implementation
Be advised that this project is not sanctioned by GSC Game World in any way – and they remain the copyright holders of all the original source code.