RedNesto
RedNesto
Here it is, with little improvements to fix one of my comment, and to fix the default language checkbox selection. Also remember to properly format the files before committing, see...
Yes all supported platforms run on the JVM. If you don't feel like doing it don't worry, I can handle most of the other platforms without much trouble (except fabric)...
What is needed is kotlin templates for all the other platforms, and maybe figure out what's the best way to have kotlin in the runtime (plugin/mod dependency probably, unsure yet...
I searched a bit in `MobSpawnerBaseLogic` and found that setting `SpawnPotentials` instead of `SpawnData` works fine: `/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {SpawnPotentials:[{Entity:{id:"Skeleton"}}]}` The reason is that `SpawnData` forces...
Oh yeah this is an issue with the saved selected versions, it will use the forge version for the latest mc version instead of the saved mc version one. Make...
We changed how I18n methods are identified by the plugin, it now uses a custom annotation and we use external annotations to attach it to existing known classes, looks like...
This is very likely due to the fact we have a lot of fields that are pre-filled and updated based on the project name, where the other example you provided...
Have you set a proper version and group id in the Build System Properties section ?
We've already had 2 or 3 reports about the same issue, I cannot really see what we can improve on our end. > mark "Group ID" as important Not sure...
I think the initial problem here is that people don't even know this section exists in the first place. Maybe an additional red text placed as high as we can...