godot-embed-external-editor
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Extension configuration
- Allow customizing the detection, possibly using a UI
- Per supported editor, include a list of rules which are checked for (window title, executable name, etc.)
- But user can also edit these rules or add their own
- Possibly other things to configure, e.g.
- Update timer frequency
- Auto-close external editor when Godot is closed
- Remember if auto-docking is enabled or disabled, instead of forcing it on every time