RedImp1470
RedImp1470
See #257 The following refers to the Deferred Example. After I did some alteration in the lighting calculation we can render transparent textures, but.... When rendering the scene forward, we...
Write a In-Depth article on the use of the RenderLayer component and the RenderLayer property of the camera incl. source code and peculiarities, e.g. RenderLayer component must always be the...
Implement the rendering of large point clouds without using of LOD data structures. See [Rendering Point Clouds with Compute Shaders and Vertex Order Optimization](https://arxiv.org/pdf/2104.07526.pdf).
See [PR 233](https://github.com/FUSEEProjectTeam/Fusee/pull/233) Add extension that makes it possible to copy SceneNodes into derived types and thereby attach user data to it. In the code snipped below `mySceneNode` can directly...
Currently FUSEE does not track which texture is bound to which texture unit. Furthermore the `RenderContextImp` binds texture units 1 - n for each shader program that includes uniform samplers....
- [ ] Add the possibility of lighting objects by treating the surrounding environment as one big light source (IBL). - [ ] Add/enable reflection in the BRDF SurfaceEffects.
See attached blender file: [BoneAnimCube.zip](https://github.com/FUSEEProjectTeam/Fusee/files/3052053/BoneAnimCube.zip)
For example: _Fusee.Math.Core_ - A unit test must be created for everything that is added. - For structs we specify that fields can be settable but methods must not mutate...