Valkyrie
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Latest Valkyrie and RenderLib incompatibility
Describe the bug
A clear and concise description of what the bug is.
Valkyrie is incompatible with RenderLib. That didn't happen before so it is probably something with latest updates of valkyrie or RenderLib
Reproducibility
- [x] I reproduced this issue with as few other mods as possible installed.
- [ ] I am unable to reproduce this issue consistently.
To Reproduce
Steps to reproduce the behavior:
- Install Valkyrie alongside RenderLib
- Launch the game
- BOOM! Mixin conflict crash
Expected behavior
Game launches and works correctly
Logs or/and crash reports
https://mclo.gs/CdteFbu
Versions
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Valkyrie: 0.2-Dev-8
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Red Core: 0.4-Dev-5
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ConfigAnytime: 1.0
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MixinBooter: 8.4
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RenderLib: 1.3.3
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Forge: 1.12.2 - 14.23.5.2860
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Java: 1.8.0-382
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Java JVM: Bellsoft Liberica
Specification:
- OS: Windows 11
- CPU: Ryzen 5 5600g
- GPU: Radeon RX 570 4gb OC
- RAM Allocated: 4096mb
Yeah latest RenderLib causes incompatibilities I will fix it this week, but reverting to a slightly older renderlib is completly fine in the meanwhile the changes where mainly on the debug side of things iirc
I may have had a similar problem. Also Valkyrie and RenderLib in the assembly When disabling Valkyrie the problem disappeared. Pack of mods for optimization are used from here Here was a problem with minixes Although it is not explicitly stated that Valkyrie and RenderLib are to blame.
Just use the workaround said here:
reverting to a slightly older renderlib is completly fine in the meanwhile the changes where mainly on the debug side of things iirc
any follow up on this issue?
any follow up on this issue?
I need to work on it probably next dev build, currently going around my mod doing huge quality of life improvement internally
Using RenderLib version 1.3.2 works for now (one version older from most recent).
Sounds like a full compatibility is in development for version 1.3.3.
still crashes btw
still crashes btw
I know under a lot of work right now, trying to get things done, sorry for the wait