Rechie Kho
Rechie Kho
I think it would be better to use existing technology and give chances to Godot asset library. Perhaps they will add dependency manager in the future if we nudge them...
True, it still would be nice to have the release tags on the dev repo.
Woah, so cool that I got such quick response! Unfortunately, I only get the [tag from 3 years ago](https://github.com/olikraus/u8g2/releases/tag/2.29.11). It is not mandatory, but it would still be nice to...
IREE tensor is different than Godot's GPU buffer (texture) as IREE tensor could encapsulate multiple dimension of data while texture is width x height x channel count. If one one...
By manual I mean convert it in CPU space and put it into Godot's shader. It seems like you want to achieve something like both Godot and IREE accessing the...
It doesn't work in godot 4.0.2 as well
This is just my speculation. After quick scan through the godot source code, here https://github.com/godotengine/godot/blob/master/core/object/object.cpp#L253 It calls built-in setter (assuming this is where _set is called) after unable to set...