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MVVM-style data-binding system for Unity.

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Main goal: make it able to use external dlls which contains abstract UI logic without referencing UnityWeld. Benefits: - no tight coupling with UnityWeld - external dlls keep its abstraction...

When using One Way Property Binding to bind a public bindable Sprite property from my ViewModel it seems Weld is overriding something more than just the sprite itself, as I...

I see there has been no commits in the last 3 years

Primary goal is to bring the dropdown binding up to near the usability standards of the other bindings with the addition of a binding editor. ![dropdownBinding](https://user-images.githubusercontent.com/26394750/108958200-5d882780-76be-11eb-9216-bd58cd4e0387.png) Because the dropdown binding...

This is a small fix for a bug that happens when setting `ExceptionProperty` inside `TwoWayPropertyBinding`. It's currently using `option.ToString()`, which returns the default C# ToString() method for this class. The...

I have a slider in which I catch, BeginDrag and EndDrag events. When I bind them in the inspector Using Unity Event Bindings, events are called in order as expected....

The original INotifyPropertyChanged allows a user to pass a PropertyChangedEventArgs of null or String.Empty as a shorthand for updating all registered bindings on the current ViewModel. After looking over your...

I am using a text field to read read/write a float value using a TwoWayPropertyBinding. In the project view I have created some FloatToStringAdapterOptions and assigned it in the binding...

This seems like a a great library, and I might be severely missing the point, but I don't see a way out of the box to support binding to ViewModels...

Hey again, I have a viewmodel with observable list property. This property watches Model property. initial value of both is null and assigned later. Which is perfectly normal behavior in...