BSDataPuller
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Gathers data about the current map you are playing to then be sent out over a websocket for other software to use, e.g. A web overlay like BSDP-Overlay. This mod works with multi PC setups!
It would be great to have the score data appended to the event Mapdata when levelfinished is true. The same available on livedata. but appended at the end of the...
I have a working build that just copies the [texture-reading code from HTTP Status](https://github.com/opl-/beatsaber-http-status/blob/master/BeatSaberHTTPStatus/Plugin.cs#L395), but I don't think it's pull-request-worthy. ```diff diff --git a/src/Core/MapEvents.cs b/src/Core/MapEvents.cs index 4dbbc91..55fa3db 100644 --- a/src/Core/MapEvents.cs...
Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 12.0.3 to 13.0.2. Release notes Sourced from Newtonsoft.Json's releases. 13.0.2 New feature - Add support for DateOnly and TimeOnly New feature - Add UnixDateTimeConverter.AllowPreEpoch property New feature...
Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 12.0.3 to 13.0.2. Release notes Sourced from Newtonsoft.Json's releases. 13.0.2 New feature - Add support for DateOnly and TimeOnly New feature - Add UnixDateTimeConverter.AllowPreEpoch property New feature...
Fixes #26 While testing, I noticed bad cuts weren't breaking combo, adding misses, or adding notes spawned, so fixed those. Bomb hits are not counted under misses, which is consistent...
Game version 1.24.1 Example data (ingame combo is 50): ```json { "Score": 37083, "ScoreWithMultipliers": 37083, "MaxScore": 38755, "MaxScoreWithMultipliers": 38755, "Rank": "SS", "FullCombo": true, "NotesSpawned": 50, "Combo": 100, "Misses": 0, "Accuracy":...