reactivedrop_public_src
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At mission end, the FF stat pretends bots have no 75% damage resistance
Begin any mission, shoot a bot a few times while memorizing red numbers, wait 30-ish seconds so pressing restart would get us to the stat screens rather than result in immediate restart.
Figure that all friendly fire done to bots is effectively multiplied by 4 (plus rounding) by both screens after a mission failure/victory: apparently it counts ff as if rd_bot_strong 1 didn't exist. Perhaps some other stats/graphs may also be affected.