Add a non-audio notification option for Onslaught horde?
at least in form of chat text, similar to what rda_print_chat_objective_completion_time does. Onslut waves seems to be the most universal and significant piece of information lost from playing muted. Other important* sound notifications I can remember is Oasis Colony Spaceport train arrival and Operation x5 final gate unlock, though those are a lot easier to track via rd_draw_timer.
Source: https://steamcommunity.com/app/563560/discussions/0/4147320059826724428/#c4328601129273909140 by myself.
A chat text notification for completely unlocking a vault door could be nice too. One may dream...
Just some notes on how other games handle this:
- Warframe and Deep Rock Galactic both have dialogue cues saying what kind of horde spawned. Probably not the best for AS:RD because the characters who are canonically watching each mission differ from campaign to campaign.
- In Deep Rock Galactic, an action that spawns a horde (like freeing an egg from the goo it spawns in) causes screen shake. People can turn off screen shake in AS:RD for various reasons, so again probably not a good fit here.
- L4D2 seems to have no indication other than the sound cue and its associated caption.
I'm thinking it might be good to have some kind of screen edge overlay that vaguely indicates what direction the horde is coming from. That'd solve the problem of not being able to know whether a horde is coming while muted. For the other two, since they're in specific maps, a lighting change could work well.