Weapons that don't currently emit laser sight may point in wrong direction
Seems the update that fixed railgun aim being thrown away by reloads has screwed a similar aspect for some weapons that do not have a laser sight. That or I just never paid attention before the recent changelogs.
https://github.com/ReactiveDrop/reactivedrop_public_src/assets/112336094/c01f5f36-3ae5-46a9-81b8-2c6d972338f2
(map is Transport Facility) Bug affects flamethrower's primary fire when asw_laser_sight is disabled, and the separate fire extinguisher weapon at all times (as it doesn't have a laser sight to begin with).
looks like something is broken with the marine model's animations
Turns out it's a wider issue than initially perceived, again. Or maybe it's 2 similar ones, shrug. I'll focus on verticality this time around.
https://github.com/user-attachments/assets/40a9c2ff-f416-47f6-9f19-3c6b2d6d820f
Laser sight enabled = all guns that support laser sight aim downwards properly. Laser disabled or N/A, walking or staying = any weapon seem to get its maximum angle limited, rotating down a bit but not necessarily far enough. Laser disabled or N/A, staying still while crouching = all weapons only ever point straight horizontally.
Hitscan projectiles still fire in correct direction in every case (up to turning 90 degrees after exiting gun barrel); the graphics of Flamer/Extinguisher projectiles align with weapon's barrel, but their invisible hitbox still properly goes where I aim.