RblSb
RblSb
Thanks, not sure if completion handles module fields + class in single file, so it can be different case. In my case only with module field, `--display` still returns empty...
Want to confirm Simn's guess that my problem seems about "too much completion items, so after ide filtering there is no useful items" for js target, because `"haxe.maxCompletionItems": 2000` in...
Simn says that `JVM target relies on some API which is unavailable on some android devices` ten months ago. Simn, can you give more details about this?
I think `type | object` is `EitherType`, doesn't? And probably Haxe should at least show completion hints for first type in Either (just like it works for overloads).
Okay, so that `nmatchs` groups count doesnt exist in `pcredata` typedef structure, so it should be ported from [hxcpp implementation](https://github.com/HaxeFoundation/hxcpp/blob/master/src/hx/libs/regexp/RegExp.cpp). ...Can we skip neko part for `regex.matchedNum()` in https://github.com/HaxeFoundation/haxe/pull/10290, guys?
I think this is legit issue
@malublu you can just send PR, and we'll help you test
For faster keydown input (like jumps) you should use separate `updateControl` function. Move control stuff here and call it from `update` and at the end of `onKeyDown` listener. UPD: probably...
Hm, if you type in canvas text input ([here](https://github.com/RblSb/khm.imgui)) too fast `NSEventThread` can be blocked for seconds (opengl/metal). Don't know what is problem here, cpu usage and fps is fine....
Found bug: macOS backend handles only one event for one cycle update: https://github.com/Kode/Kinc/blob/master/Backends/System/macOS/Sources/Kore/System.mm#L94 But... Fix is changes nothing for me. So this working same: ```objc NSEvent *event; while (true) {...