japp
japp copied to clipboard
JA++ server and client modification for Jedi Academy
on JA+ servers with modelscale set (e.g. jan on KR server), there are prediction errors when standing on their head
Razor and I have been testing the current build of ja++ and it seems the mod is causing cpu hitches causing problem of the thirdperson camera going out of whack...
Q_strncpyz < 1 on latest JA++ client japp_motd `"^0|^1EFF^0| \n ^3RULES \n \n ^1No ^7Laming \n ^1No ^7 Recruiting \n ^1No ^7Foul Language \n ^1No ^7Spamming \n \n ^3Have fun...
Don't kill eachother, print damage dealt + hits after not attacking for a second or two
currently hard to see the finishing hit with g_privateDuel 4
g_svcmds, or in OpenJK engine. To allow toggling e.g. a bit in dmflags to enable/disable fall damage, rather than having vstrs for every permutation of bits
I already done some code there but stucked on timer :( : ``` static void CG_DrawDisconnect( void ) { float x, y, size = 48.0f; int cmdNum; usercmd_t cmd; const...
e.g. top area on mp/ffa3 Was requested by MUG [here](http://japp.jkhub.org/forum/viewtopic.php?f=14&t=1328)