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JA++ server and client modification for Jedi Academy

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Example: ``` local player = GetPlayer() player.health = 100 player.pick + function(item_id) print("You've picked: " ... tostring(item_id) ... "!") end ```

P: Low
T: Enhancement
C: JPLua

cg_forceOwnSaber should respect the animations in the .sab file, not just the readyAnim

C: Client
P: Low
T: Enhancement

C: Client
P: High
S: In Progress
T: Enhancement

Bunch of cool TeamArena stuff, will allow much many more HUD customisations.

C: Client
P: Low
T: Enhancement

C: Client
P: Low
T: Enhancement

C: Client
P: Low
T: Enhancement

Make sure we've removed the limit / use dynamic list. It was added in either OpenJK or JA++, I just can't remember which =] ref https://jkhub.org/topic/7454-too-many-models/?p=106480

C: Client
P: Low
T: Enhancement

Option to disable it, requested [here](https://jkhub.org/topic/7603-/) for throwable NPCs Requires new `jp_cinfo` value for client prediction.

C: Server
P: Low
T: Enhancement

Hopefully this isn't a repost of a current issue - I've noticed that on the custom character screen where you can select legs, head and torso only a limited amount...

C: Client
P: Low
T: Enhancement