japp
japp copied to clipboard
JA++ server and client modification for Jedi Academy
``` ======================================== JA++ Crash Log ======================================== Version: JA++, 32 bits, Jun 26 2016, 5d100dd (Windows) Side: Client-side Build Date/Time: Jun 26 2016 04:13:50 Operating system: Microsoft Windows 7 Ultimate Edition...
CG - [ ] `CG_Player` - [ ] Helper funcs to apply effects to models (e.g. stun shader, player shield) - [ ] `cg_local.h` - [ ] Ragdoll -> `cg_ragdoll.c`...
`\.[0-9]+[ ;,}\)\n\t\+*/\-&\|]`, `(sin|tan|cos|sqrt|fabs|floor|ceil)[ ]*\(` avoid double promotion for performance `SCREEN_WIDTH`, `SCREEN_HEIGHT` instead of `640`, `480`
Apparently version conflicts with glibc (due to C++11?) Either fix version mismatch or provide better installation instructions
what about entity api?here are some functions: GetEntity() ent:GetType() (grenades, npc, etc...) ent:SetHealth() (if npc / breakable object) ent:GetHealth() ent:Teleport() ent:GetPosition ent:SetSpeed() / GetSpeed etc....
Though it seems things like saber collision and your own hitbox are in totally different areas. https://www.youtube.com/watch?v=Q2uAztx9Q7k Related to userinfo flooding via changing skins.
`lua_toboolean` vs `luaL_checkboolean`
as explained [here](http://japp.jkhub.org/forum/viewtopic.php?f=3&t=426) > ingame level fix Editor (for wall glitches and map holes) : It is for both rcon users and normal allowed players. > *\* RCON USER :...