Raycoms
Raycoms
I think we should actually just disable non stackable fuels from the smelting lists.
There is a good reason it's designed this way. That's why it's unlikely to be changed from this -------- Original Message -------- On 8/8/25 01:07, Max Ignatenko wrote: > imax9000...
Citizens are not machines, so they function similar to the player, they put something in the oven and then check on it later. And don't check on it every moment...
Yes, very early game when you want that third ingot really quick to get the pickaxe you do this. But not when you melt a stack, you don't constantly check...
Yes, it's code wise not worth the complexity to adjust the handling for everything for this usecase, which is why I rather remove it from the list of fuels.
The assign button should probably override the distance check tbh, (as it should behave like manual assignment).
We could do a find all matches and pick the "lowest". It's just for direct player interactions so performance in that context is not super important as it is one...
Lowest, as in, unenchanted or lowest enchantment score.
Ah, then we could try to do sth like smallest enchant, or, at least, more generically smallest serialized size or so.
Is this still a problem?