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The List as an acceleration structure for the Next Week
Bvh implementation in Next Week is really great and quite simple. However it is not optimal for gpu due to its recursive nature. As I was skimming through spatial data structures section of Foley et al, 2013, Computer Graphics ..., I realized that the first spatial data structure, dully called, the list, (p. 1081) is quite interesting, because it has a very simple logical structure. It is just a flat list of pairs, where each object is put together with the object that is farthest from it. Basically once hittable_list
is created it, one just has to reorder its items using a distance function. It should not be as efficient as a bvh but it might worth mentioning it during the introduction of section 3 due its simpler nature.