George Raptis
George Raptis
Is this still planned?
> There's a mod called "Entity Culling" that already does the job. I already mentioned I'm aware of that: > _I’m aware of the existence of the EntityCulling mod_
It would be very useful. In [Fabulously Optimized](https://github.com/Fabulously-Optimized/fabulously-optimized), [bash](https://github.com/Fabulously-Optimized/fabulously-optimized/pull/290) for Linux and [powershell](https://github.com/Fabulously-Optimized/fabulously-optimized/pull/307) for Windows scripts are used to disable mods, using the `.jar.disabled` method.
@fransallen @lakuapik could you please merge this?
This would require a bit of tracking tbh. Could possibly be done with local analytics
This patch has been implemented in the latest version
The bug report has a patch script inside of it. @isXander could implement that.
> > The bug report has a patch script inside of it. @isXander could implement that. > > I have looked at this. The code analysis is completely outdated. Can...
I can reproduce, this is a critical bug
> This may be a desync bug? If Debugify is present on server, or using Singleplayer, does this issue still happen? Yes, if I can recall correctly