[Univeral HUD Batching] Bug with Xaero's Minimap
For some reason, Xaero's Minimap does not work properly with ImmediatelyFast. Whenever the minimap is on, the crosshair disappears and only reappears when disabling the minimap via the minimap settings or when using safe mode.
Please provide more details (screenshots, game log, mod list)
Recording of issue: https://github.com/RaphiMC/ImmediatelyFast/assets/114815628/b139e0b8-c8d6-4522-989e-065a7971364b
Mod list: BadOptimizations Concurrent Chunk Management Engine (Fabric) Cloth Config API Continuity Enhanced Block Entities Entity Culling Fabric API Fabric Language Kotlin FerriteCore ImmediatelyFast Indium Iris Shaders Lithium Logical Zoom Memory Leak Fix ModernFix Mod Menu Reese's Sodium Options Sodium Extra Sodium ThreadTweak Very Many Players (Fabric) Xaero's Minimap YetAnotherConfigLib
Yes this is confirmed, the issue is:
"experimental_universal_hud_batching": true,
turning this to false fixes it.
Known issue. Universal HUD Batching is experimental and mod incompatibilities / rendering glitches are to be expected until I worked out all the bugs and turn it into a regular config option.
Universal HUD Batching has been removed in the latest dev builds. The optimization caused too many issues, which would be difficult to fix for a relatively small performance increase