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Atlas Bleeding

Open MehVahdJukaar opened this issue 2 years ago • 3 comments

Noticeable atlas bleeding when maps placed side by side. Should be fixed by using uvShrinkRatio like vanill does. Making atlas bigger might make issue less noticeable. Note that this issue is likely hardware dependent so could be hard to replicate with the same extent. image

MehVahdJukaar avatar Nov 12 '23 18:11 MehVahdJukaar

even more noticeable here. Mods used are unrelated image

MehVahdJukaar avatar Nov 12 '23 18:11 MehVahdJukaar

making map atlas bigger might also help decrease the issue intensity. For fix should look at how vanilla use AtlasTexture.getUvShrinkRatio()

MehVahdJukaar avatar Nov 12 '23 18:11 MehVahdJukaar

Don't see this on 1.20.4 with 1.2.10

mrjasonn avatar Feb 05 '24 15:02 mrjasonn