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Atlas Bleeding
Noticeable atlas bleeding when maps placed side by side. Should be fixed by using uvShrinkRatio like vanill does. Making atlas bigger might make issue less noticeable. Note that this issue is likely hardware dependent so could be hard to replicate with the same extent.
even more noticeable here. Mods used are unrelated
making map atlas bigger might also help decrease the issue intensity. For fix should look at how vanilla use AtlasTexture.getUvShrinkRatio()
Don't see this on 1.20.4 with 1.2.10