Raphael DDL Oliveira
Raphael DDL Oliveira
I'm on the same scenario of wanting to change the length of an effect. I want to change Rampart vfx into the "shield-bearer" status effect (3 shields rotating). To be...
It does work. Install Alex64 as d3d9 and d3d11 DLLs. I just don't remember if is install launcher first then alex, or alex then launcher because is been quite a...
Unfortunately the last update was on May 13th 2021. On the end of May/June 2021 patch, SG implemented Covault on the game client, effectively blocking any datamine that we were...
It's kinda tricky. I use MongoDB as the database because I didn't want the hassle of writing schemas (aka Mongoose and/or SQL). That means that anything I try import would...
I've seen those, but doesn't work in my case: 1: I don't insert documents into DB programatically (aka calling insert()) with an UI or something of the like.. It's quite...
> How about calculating checksum of the data? Mongodb has `dbHash` command that can be used for this purpose: https://docs.mongodb.com/manual/reference/command/dbHash. I'm not sure how big the mongo data is, but...
Hello, What you mean by modifier? The custom buffs/debuffs? The custom ones we added to v1 I'll manually port them, the game files do not offer the effects. But if...
Oh all right, the formulas. Yeah, so I pulled the script from v1 but I need to rewrite it to make it work with v2 https://github.com/EpicSevenDB/gamedatabase/blob/master/scripts/update_modifier.py Shouldn't take much time...
v1 was manually typed and Kromagg did a wonderful job in adding that and the modifiers to the jsons, but v2 is pulled from game data to avoid manual labor...
I remember that Cidd and Baal had some weird quirks since it was based on enemies deaths or such, the python script krom did had quite a few ifs for...