ValheimMods
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0.9.25
unable to start game with version 0.9.25 enabled. no issue with mod disabled
I'm having the same issue, probably is due to the recent valheim update: https://valheim.com/news/patch-0-217-22/ Bepinexpack was also updated to v5.4.2200 (older version would cause the game to crash on startup)
with just bepinex and EquipmentAndQuickSlots (version 2.1.7) the game starts with the non dismissable console covering half the screen.. if i disable this mod and run with bepinex and another mod (for example betterladders) the game works fine.
me too
similar issue
same issue here... some text...
Advanced Portals - Mod no longer working with new update. The mod causes a connection problem, when we select a character and try to load the world, the "start" button does nothing, it only generates errors in the console. When the game loads, there is no character displayed, only the "Rengar" placeholder.
same here
same here
Same for me. some text...
These are the errors reported in Unity's log when launching Stations Are Containers since the recent Valheim update:
When starting up Valheim, this error appears and there is no note in the upper left-hand corer of the screen about the game being modded and the number loaded:
[Error : Unity Log] MissingFieldException: Field 'FejdStartup.m_connectionFailedError' not found. Stack trace: (wrapper dynamic-method) FejdStartup.DMDFejdStartup::ShowConnectError(FejdStartup,ZNet/ConnectionStatus) (wrapper dynamic-method) FejdStartup.DMDFejdStartup::Start(FejdStartup)
After selecting a character, when trying to enter a world (new or old) this error appears and the fails to proceed:
[Info : Unity Log] 10/06/2023 19:22:08: OnCharacterStart
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FejdStartup.OnWorldStart () (at <885fde5117a141d19eed8c0292c3d1fd>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
UnityEngine.UI.Button.Press () (at
NOTES: Also prior to the update the mod would fail to display the storage of a workbench after a player character died and respawned.
I got this error when launching with EpicLoot OR EquipmentAndQuickSlots
[Info : Unity Log] 10/07/2023 13:16:32: Worldgenerator version setup:2
[Error : Unity Log] MissingMethodException: void Terminal/ConsoleCommand..ctor(string,string,Terminal/ConsoleEvent,bool,bool,bool,bool,bool,Terminal/ConsoleOptionsFetcher,bool)
Stack trace:
(wrapper dynamic-method) Terminal.DMD<Terminal::InitTerminal>()
(wrapper dynamic-method) Terminal.DMD<Terminal::Awake>(Terminal)
Console.Awake () (at <885fde5117a141d19eed8c0292c3d1fd>:0)
UnityEngine.Object:Instantiate(GameObject)
FejdStartup:DMD<FejdStartup::Awake>(FejdStartup)
[Info : Unity Log] 10/07/2023 13:16:32: Render threading mode:MultiThreaded
And this error when just starting with EpicLoot
[Info :Valharvest.Main] Load Complete.
[Error : Unity Log] MissingFieldException: Field 'FejdStartup.m_connectionFailedError' not found.
Stack trace:
(wrapper dynamic-method) FejdStartup.DMD<FejdStartup::ShowConnectError>(FejdStartup,ZNet/ConnectionStatus)
(wrapper dynamic-method) FejdStartup.DMD<FejdStartup::Start>(FejdStartup)
[Info : Unity Log] 10/07/2023 13:16:33: Sending PlayFab login request (attempt 1)
With Epic Loot Only, i end up in the same state as seen in the attached screenshot by @Dardoleon
With EquipmentAndQuickSlots i get this state (at least the character is visibile):
Here is the whole console output trough start up with EquipmentAndQuickSlots (contains the versions numbers i used) EquipmentAndQuickSlots.log.txt
Enabling the Jam mod in isolation causes the Ragnar placeholder issue and this error:
[Error : Unity Log] MissingFieldException: Field 'FejdStartup.m_connectionFailedError' not found.
Stack trace:
(wrapper dynamic-method) FejdStartup.DMD<FejdStartup::ShowConnectError>(FejdStartup,ZNet/ConnectionStatus)
(wrapper dynamic-method) FejdStartup.DMD<FejdStartup::Start>(FejdStartup)