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[Epic Loot] Localization name format doesn't work

Open klownk opened this issue 1 year ago • 2 comments

In translations.json:

"mod_epicloot_basicmagicnameformat": "Magic {0}", // 0 = base name "mod_epicloot_fullnameformat": "{0}{1}{2}", // 0 = prefix, 1 = base name, 2 = suffix "mod_epicloot_prefixformat": "{0} ", "mod_epicloot_suffixformat": " of {0}", "mod_epicloot_epicnameformat": "{0} {1}", // 0 = adjective, 1 = name "mod_epicloot_basiclegendarynameformat": "Legendary {0}", // 0 = base name

The mod doesn't use these lines. I can even delete all these lines, object names don't change.

klownk avatar Sep 24 '23 19:09 klownk

It does use these, but just when a item is dropped or is enchanted. The generated name gets stored onto the item. Can you please try changing these translations, then enchanting some items to make sure it's still working?

RandyKnapp avatar Sep 24 '23 19:09 RandyKnapp

Ha ok.

This is my translation (french): "mod_epicloot_basicmagicnameformat": "{0} magique", "mod_epicloot_fullnameformat": "{1}{0}{2}", "mod_epicloot_prefixformat": " {0}", "mod_epicloot_suffixformat": " de {0}", "mod_epicloot_epicnameformat": "{1} {0}", "mod_epicloot_basiclegendarynameformat": " {0} légendaire",

The basic name working but subtitle not: 2023-09-24 22 16 38

Ingredients don't seems to work either : image This one drop from monster.

All ingredients I have have incorrect naming.

klownk avatar Sep 24 '23 20:09 klownk