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[Epic Loot] [Suggestion] Extraction Runestone

Open rabrunos opened this issue 2 years ago • 0 comments

Extraction Runestone

  • This item only can extract Enchantments from any equipment.
  • To extract Enchantments, you need Enchanting Table, 1 Runestone Extraction, 1 Enchanted Item, 2 Shards, 2 Dusts and 2 Essences of the equivalent rarity of the Enchanted Item.
  • The number of enchantments extracted is random.
  • When extracting, the equipment has a 100% chance to be destroyed and a RarityName Insertion Runestone with extracted enchantments is crafted.

The HUD would be something like the Disenchant on the Enchanting Table, but the enchantments would go into a Runestone Insertion.

Greater Extraction Runestone

  • This item can extract Enchantments and Epic Loot Set Effects from any equipment.
  • To extract Enchantments and Set Effects, you need Enchanting Table, 1 Runestone Extraction, 1 Enchanted Item, 1 Shards, 1 Dusts and 1 Essences of the equivalent rarity of the Enchanted Item.
  • You can select which and how many enchantments you want to extract.
  • When extracting the enchantments, the equipment will have the enchantments that you have not selected or will have no enchantments if you have selected all the enchantments and will lose the magic item status and then a RarityName Greater Insertion Runestone is crafted.
  • Equipment will not be destroyed when extracting enchantments.

The HUD would be something like the Augment in the Enchanting Table, but when selecting the enchantments, they would go to a Greater Insertion Runestone instead of changing the equipment enchantment.

RarityName Insertion Runestone

  • To use this item, you only need the Enchanting Table.
  • After using RarityName Insertion Runestone, it is destroyed.
  • The number of enchantments inserted is random, being possible that the Runestone destroyed without adding any enchantment or adding all the enchantments respecting the maximum limit of the item.
  • When using it, he will randomly try to insert all the enchantments present in the equipment, respecting the maximum enchantments allowed by the rarity in MagicEffectsCount in the loottables.json file and Effects Compatibility.
  • If theInsertion Runestonehas more enchantments than the free capacity available on the equipment, then it will randomly place as many enchantments as possible on the equipment.
  • If the rarity of the equipment is lower than that of the Insertion Runestone, then the equipment will change its rarity to the rarity of the Insertion Runestone, otherwise its rarity will remain intact.
  • If the equipment has its maximum enchantment capacity, it will not be allowed to use the Insertion Runestone.
  • If the maximum enchantment capacity of the Insertion Runestone's rarity is higher than the items, then it adds the maximum enchantment count to the item, as the item will change rarity when inserting enchantments.
  • If theInsertion Runestonehas enchantments equal to the enchantments present on the equipment, then the one with the highest value overrides the one with the lowest value (Then this does not count in the maximum number of enchantments, as it overlaps equal enchantments).
  • It is not possible to insert repeated enchantments on equipment.
  • When insert enchantments on equipment, there is a 50% chance that the equipment will be destroyed.

RarityName Greater Insertion Runestone

  • To use this item, you only need the Enchanting Table.
  • The RarityName Greater Insertion Runestone is destroyed if there are no more Enchantments or Set Effect on it and can be used on multiple items.
  • When using it, you can choose which and how many enchantments you want to insert into the equipment, respecting the maximum number of enchantments allowed by the rarity of MagicEffectsCount in the loottables.json file and Effects Compatibility.
  • If the rarity of the equipment is lower than that of the Insertion Runestone, then the equipment will change its rarity to the rarity of the Insertion Runestone, otherwise its rarity will remain intact.
  • If the equipment has its maximum enchantment capacity, it will not be allowed to use the Insertion Runestone.
  • If the maximum enchantment capacity of the Insertion Runestone's rarity is higher than the items, then it adds the maximum enchantment count to the item, as the item will change rarity when inserting enchantments.
  • If theInsertion Runestonehas enchantments equal to the enchantments present on the equipment, then the one with the highest value overrides the one with the lowest value (Then this does not count in the maximum number of enchantments, as it overlaps equal enchantments).
  • If the Insertion Runestone has an EpicLoot Set Effects, then the player can select whether or not they want to add the Set Effect to the item. After that the Set Effect is removed from the Runestone depending on the choice.
  • It is not possible to insert repeated enchantments on equipment.

Custom Names

When extracting Enchantments and Set Effects, custom item names are not extracted. And when inserting enchantments using a Greater Insertion Runestone, it would be possible to add a custom name chosen by the player (Would it be possible to maybe add this feature? Maybe a text field available in the Enchanting Table) or just use Rarity ItemName if the text field is empty. When inserting using a Regular Insertion Runestone, the name would just be Rarity ItemName.

Loot and Craft

  • Regular Extraction Runestone can be crafted using trophies and can also be found in drops and chests. (By Default)
  • Greater Extraction Runestone can only be found in drops and chests. (By Default)
  • Regular and Greater Insertion Runestones can be found with random enchantments in chests and drops (not set effects).
  • These random enchantments mix all the enchantments available in Epic Loot. So in the same Runestone you can have Enchantments of Weapons and Armors all together. Thus, only Enchantments allowed on the target equipment will be moved to that equipment.
  • So, the Greater Insertion Runestone can choose the enchantments, then the player can select the Weapon Enchantments and put it on his Weapon and then he can select the Armor Enchantment and put it on his Legs using only one single Greater Insertion Runestone.
  • But the Regular Insertion Runestone will only put the allowed enchantments and then it will be destroyed, as it has a single use.
  • Regular Insertion Runestones can come with up to 8 enchantments.
  • Greater Insertion Runestones can come with up to 10 enchantments.

Upgrade Table

Extraction Runestone

  • Reduces the chance of the item being destroyed when extracting enchantments using a Regular Extraction Runestone. (10% per table level)
  • The selected enchantment may come with a higher value when extracted by a Greater Extraction Runestone. (5% per table level)

Insertion Runestone

  • Reduces the chance of the item being destroyed when inserting enchantments using a Regular Insertion Runestone. (6% per table level)
  • The selected enchantment has a chance to remain on the Runestone even after being inserted into equipment using a Greater Insertion Runestone. (5% per table level)

Talvez adicionar uma runa de upgrade que melhora o item atual para a proxima raridade olhando a quantidade de efeitos existentes e disponiveis para o proximo nivel. Uma runa que adiciona mais um efeito aleatorio respeitando a quantidade disponivel e a raridade.

rabrunos avatar May 08 '23 21:05 rabrunos