Auga
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Mod Conflict: Minimal Status Effects
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MinimalStatusEffects.Hud_UpdateStatusEffects_Patch.Postfix (System.Collections.Generic.List`1[T] statusEffects, System.Collections.Generic.List`1[T] ___m_statusEffects, UnityEngine.RectTransform ___m_statusEffectListRoot) (at <a32cab08c52e40068cdc4aaa0b4d8095>:0)
(wrapper dynamic-method) Hud.DMD<Hud::UpdateStatusEffects>(Hud,System.Collections.Generic.List`1<StatusEffect>)
(wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
This endless spams the console.
I'm also seeing this after enabling Auga having had several other RandyKnapp mods enabled (but not Minimal Status Effects). I'm also trying to figure out why I have a circle in the middle of my screen but that's something different. :)
Here's a screenshot, thanks for your help! I love your mods 🤘

Funnily enough disabling Minimal Status Effects both fixes this and fixes my other UI issue, as well as still gives me the mini diamond boxes with the status effects on the right. I consider my issue fixed, but possibly this occurred because one of your mods has duplicate code with another of your mods?
Funnily enough disabling Minimal Status Effects both fixes this and fixes my other UI issue, as well as still gives me the mini diamond boxes with the status effects on the right. I consider my issue fixed, but possibly this occurred because one of your mods has duplicate code with another of your mods?
Didn't even think of it, but Auga may have MSE automatically since they're both RandyKnapp's, making it unnecessary to need the additional mod. I'll test to confirm.
Confirmed, Auga has MSE built in, so the two are just arguing over control of the status effects. May want to be noted somewhere, or have Auga do a check for MSE and disable it.