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Easy sprite API instance bug
Calling into easy sprite API while supplying the same png will create new instances. However, this is incongruent with the cache based APIs that will return the same animation data instance given the same path.
Easy sprites were originally designed as individual sprite (pixel) instances, but this causes confusion if there's expectation of unique sprite data.
In master (37767848969574ba4d003d1504030c003e8edd67), the easysprite sample is constantly using more and more VRAM.
Is this the reason?