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I can confirm that I can reproduce this as well on all three major desktop operating systems. Tested and reproduced on Windows x86_64, macOS ARM64, and Linux x86_64. For the...

> @disinvite @foxtacles have you ever tried to mix-and-match the binaries and assets from different languages? My guess is that a lot of text will be in English but audio...

Please provide some more information. What operating system are you on? Which .SI file specifically are you opening/trying to edit? What object is failing to export?

On the topic of automating things with Qt, I just noticed that we don't necessarily have to manually handle trimming directories if we make use of `QFileInfo` and use its...

@foxtacles Seeing as you've sorta taken over maintenance duties, is there any interest in me updating/fixing this PR and getting it merged or should I just close this?

Looks like there is a breaking actions number mismatch between 1.1 and 1.0 as we had originally suspected unfortunately. FWIW it should be fixable by running [actionheadergen](https://github.com/isledecomp/actionheadergen) on 1.0's assets...

Did you install the game with its normal built-in installer or the Alternate Installer?

Can you try setting CONFIG.EXE to the Windows XP Service Pack 2 compatibility mode in properties, running it, and then trying to run the game again?

I agree to licensing my code under LGPLv3 and/or MIT.