oddio
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Pause/stop should ramp
These probably(?) cause popping as-is.
I've reproduced it, the code here will need its transition smoothed
https://github.com/Ralith/oddio/blob/adc60db7a8c9ccda5a45e5b3a6c06a1a82f8dc25/src/mixer.rs#L92-L98
A special case will be required in SpatialScene
to support this for Seek
signals.