FallingTree
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FallingTree work wrong with Industrial Tools
Describe the bug
If you break a tree with chainsaw from Thermal Innovation or Tech Reborn, charge won't be wasted for each log. Durability option just doesn't work like with axes.
Isolated reproduction
Yes
Minecraft version
1.20.1
Loader used
Forge
Loader version (Fabric/Forge/NeoForge)
Forge 47.4.10
Mod version
4.3.4
Minecraft environment
Single player
Configuration
{
"trees": {
"allowedLogs": [],
"deniedLogs": [],
"allowedLeaves": [],
"allowedNonDecayLeaves": [],
"deniedLeaves": [],
"breakMode": "INSTANTANEOUS",
"detectionMode": "WHOLE_TREE",
"maxScanSize": 500,
"maxSize": 100,
"maxLeafDistanceFromLog": 15,
"maxSizeAction": "ABORT",
"breakOrder": "FURTHEST_FIRST",
"minimumLeavesAroundRequired": 1,
"includePersistentLeavesInRequiredCount": true,
"treeBreaking": true,
"leavesBreaking": true,
"leavesBreakingForceRadius": 0,
"allowMixedLogs": false,
"breakNetherTreeWarts": true,
"breakMangroveRoots": true,
"searchAreaRadius": -1,
"allowedAdjacentBlocks": [],
"adjacentStopMode": "STOP_ALL"
},
"tools": {
"allowed": [],
"denied": [],
"preserve": false,
"ignoreTools": false,
"damageMultiplicand": 1.0,
"damageRounding": "ROUND_DOWN",
"speedMultiplicand": 0.0,
"forceToolUsage": false
},
"player": {
"allowedTags": []
},
"enchantment": {
"registerEnchant": false,
"registerSpecificEnchant": false,
"hideEnchant": false,
"requireEnchantment": false
},
"sneakMode": "SNEAK_DISABLE",
"breakInCreative": false,
"lootInCreative": true,
"notificationMode": "ACTION_BAR"
}
Relevant log output