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build(deps): bump eframe from 0.28.1 to 0.29.1
Bumps eframe from 0.28.1 to 0.29.1.
Release notes
Sourced from eframe's releases.
0.29.1 - Bug fixes
egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.
Try it now: https://www.egui.rs/
egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.
egui
- Remove debug-assert triggered by
with_layer_id/dnd_drag_source
#5191 by@emilk
- Fix id clash in
Ui::response
#5192 by@emilk
- Do not round panel rectangles to pixel grid #5196 by
@emilk
eframe
0.29.0 - Multipass,
UiBuilder
, & visual improvementsegui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.
Try it now: https://www.egui.rs/
egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.
egui changelog
✨ Highlights
This release adds initial support for multi-pass layout, which is a tool to circumvent a common limitation of immediate mode. You can use the new
UiBuilder::sizing_pass
(#4969) to instruct theUi
and widgets to shrink to their minimum size, then store that size. Then call the newContext::request_discard
(#5059) to discard the visual output and do another pass immediately after the current finishes. Together, this allows more advanced layouts that is normally not possible in immediate mode. So far this is only used byegui::Grid
to hide the "first-frame jitters" that would sometimes happen before, but 3rd party libraries can also use it to do much more advanced things.There is also a new
UiBuilder
for more flexible construction ofUi
s (#4969). By specifying asense
for theUi
you can make it respond to clicks and drags, reading the result with the newUi::response
(#5054). Among other things, you can use this to create buttons that contain arbitrary widgets.0.29 also adds improve support for automatic switching between light and dark mode. You can now set up a custom
Style
for both dark and light mode, and have egui follow the system preference (#4744 #4860).There also has been several small improvements to the look of egui:
- Fix vertical centering of text (e.g. in buttons) (#5117)
- Sharper rendering of lines and outlines (#4943)
- Nicer looking text selection, especially in light mode (#5017)
The new text selection
What text selection used to look like
... (truncated)
Changelog
Sourced from eframe's changelog.
0.29.1 - 2024-10-01 - Bug fixes
- Remove debug-assert triggered by
with_layer_id/dnd_drag_source
#5191 by@emilk
- Fix id clash in
Ui::response
#5192 by@emilk
- Do not round panel rectangles to pixel grid #5196 by
@emilk
0.29.0 - 2024-09-26 - Multipass,
UiBuilder
, & visual improvements✨ Highlights
This release adds initial support for multi-pass layout, which is a tool to circumvent a common limitation of immediate mode. You can use the new
UiBuilder::sizing_pass
(#4969) to instruct theUi
and widgets to shrink to their minimum size, then store that size. Then call the newContext::request_discard
(#5059) to discard the visual output and do another pass immediately after the current finishes. Together, this allows more advanced layouts that is normally not possible in immediate mode. So far this is only used byegui::Grid
to hide the "first-frame jitters" that would sometimes happen before, but 3rd party libraries can also use it to do much more advanced things.There is also a new
UiBuilder
for more flexible construction ofUi
s (#4969). By specifying asense
for theUi
you can make it respond to clicks and drags, reading the result with the newUi::response
(#5054). Among other things, you can use this to create buttons that contain arbitrary widgets.0.29 also adds improve support for automatic switching between light and dark mode. You can now set up a custom
Style
for both dark and light mode, and have egui follow the system preference (#4744 #4860).There also has been several small improvements to the look of egui:
- Fix vertical centering of text (e.g. in buttons) (#5117)
- Sharper rendering of lines and outlines (#4943)
- Nicer looking text selection, especially in light mode (#5017)
The new text selection
What text selection used to look like
🧳 Migration
id_source
is now calledid_salt
everywhere (#5025)Ui::new
now takes aUiBuilder
(#4969)- Deprecated (replaced with
UiBuilder
):
ui.add_visible_ui
ui.allocate_ui_at_rect
ui.child_ui
ui.child_ui_with_id_source
ui.push_stack_info
⭐ Added
... (truncated)
Commits
fe368ba
Release 0.29.1 - Bug fixesce744e6
Do not round panel rectangles to pixel grid (#5196)15d3d43
Fix backspace/arrow keys in TextEdit on Linux (#5188)448e12d
Fix id clash inUi::response
(#5192)5390ecd
Bug fix: click anywhere on aTable
row to select it (#5193)db3dcaf
Remove debug-assert triggered bywith_layer_id/dnd_drag_source
(#5191)679f6f5
Replace "an ui" with "a ui" (#5185)59d7183
Release 0.29.0 - Multipass,UiBuilder
, & visual improvementsdae1979
Add backContext::set_visuals()
(#5100)25abb74
egui_extras: AddTableBuilder::animate_scrolling
(#5159)- Additional commits viewable in compare view
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