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A rendergraph-based graphical framework for Vulkan

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I tried to compile the project for GNU/Linux, but it doesn't work. Windows-specific stuff is hardcoded. How hard it would be to support it?

``` $ cmake .. -- Building for: Ninja -- The C compiler identification is GNU 12.2.0 -- The CXX compiler identification is GNU 12.2.0 -- Detecting C compiler ABI info...