RuntimeImageLoader
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Add support for HDRI images
Generate cubemap texture.
Google request "unreal create cubemap runtime"
Ongoing process is here: https://github.com/RaiaN/RuntimeImageLoader/tree/hdri_cubemap
This is in progress. The only step left is conversion from .hdr format into cubemap (similar to what Unreal does)
Okay, the code is there. I need to verify loading works correctly and prettify some logic here and there
HDRI loading works fine as of master #head revision. Next step is pushing a new update to Unreal Marketplace