com.rest.elevenlabs
com.rest.elevenlabs copied to clipboard
A non-official Eleven Labs voice synthesis client for Unity (UPM)
com.rest.elevenlabs
A non-official ElevenLabs voice synthesis RESTful client for the Unity Game Engine.
Based on ElevenLabs-DotNet
I am not affiliated with ElevenLabs and an account with api access is required.
All copyrights, trademarks, logos, and assets are the property of their respective owners.
Installing
Requires Unity 2021.3 LTS or higher.
The recommended installation method is though the unity package manager and OpenUPM.
Via Unity Package Manager and OpenUPM
- Open your Unity project settings
- Select the
Package Manager
- Add the OpenUPM package registry:
- Name:
OpenUPM
- URL:
https://package.openupm.com
- Scope(s):
-
com.rest.elevenlabs
-
com.utilities
-
- Name:
- Open the Unity Package Manager window
- Change the Registry from Unity to
My Registries
- Add the
ElevenLabs
package
Via Unity Package Manager and Git url
- Open your Unity Package Manager
- Add package from git url:
https://github.com/RageAgainstThePixel/com.rest.elevenlabs.git#upm
Note: this repo has dependencies on other repositories! You are responsible for adding these on your own.
Documentation
Table of Contents
- Authentication :construction:
- API Proxy
-
Editor Dashboard
- Speech Synthesis Dashboard
-
Voice Lab Dashboard
- Voice Designer Dashboard
- Voice Cloning Dashboard
- History
-
Text to Speech
- Stream Text To Speech
-
Voices
- Get All Voices
- Get Default Voice Settings
- Get Voice
- Edit Voice Settings
- Add Voice
- Edit Voice
- Delete Voice
-
Samples
- Download Voice Sample
- Delete Voice Sample
-
History
- Get History
- Get History Item
- Download History Audio
- Download History Items
- Delete History Item
-
User
- Get User Info
- Get Subscription Info
Authentication
There are 4 ways to provide your API keys, in order of precedence:
:warning: We recommended using the environment variables to load the API key instead of having it hard coded in your source. It is not recommended use this method in production, but only for accepting user credentials, local testing and quick start scenarios.
- Pass keys directly with constructor :warning:
- Unity Scriptable Object :warning:
- Load key from configuration file
- Use System Environment Variables
Pass keys directly with constructor
var api = new ElevenLabsClient("yourApiKey");
Or create a ElevenLabsAuthentication
object manually
var api = new ElevenLabsClient(new ElevenLabsAuthentication("yourApiKey"));
Unity Scriptable Object
You can save the key directly into a scriptable object that is located in the Assets/Resources
folder.
You can create a new one by using the context menu of the project pane and creating a new ElevenLabsConfiguration
scriptable object.
Load key from configuration file
Attempts to load api keys from a configuration file, by default .elevenlabs
in the current directory, optionally traversing up the directory tree or in the user's home directory.
To create a configuration file, create a new text file named .elevenlabs
and containing the line:
Json format
{
"apiKey": "yourApiKey",
}
You can also load the file directly with known path by calling a static method in Authentication:
var api = new ElevenLabsClient(new ElevenLabsAuthentication().LoadFromDirectory("your/path/to/.elevenlabs"));;
Use System Environment Variables
Use your system's environment variables specify an api key to use.
- Use
ELEVEN_LABS_API_KEY
for your api key.
var api = new ElevenLabsClient(new ElevenLabsAuthentication().LoadFromEnvironment());
API Proxy
Using either the ElevenLabs-DotNet or com.rest.elevenlabs packages directly in your front-end app may expose your API keys and other sensitive information. To mitigate this risk, it is recommended to set up an intermediate API that makes requests to ElevenLabs on behalf of your front-end app. This library can be utilized for both front-end and intermediary host configurations, ensuring secure communication with the ElevenLabs API.
Front End Example
In the front end example, you will need to securely authenticate your users using your preferred OAuth provider. Once the user is authenticated, exchange your custom auth token with your API key on the backend.
Follow these steps:
- Setup a new project using either the ElevenLabs-DotNet or com.rest.elevenlabs packages.
- Authenticate users with your OAuth provider.
- After successful authentication, create a new
ElevenLabsAuthentication
object and pass in the custom token. - Create a new
ElevenLabsSettings
object and specify the domain where your intermediate API is located. - Pass your new
auth
andsettings
objects to theElevenLabsClient
constructor when you create the client instance.
Here's an example of how to set up the front end:
var authToken = await LoginAsync();
var auth = new ElevenLabsAuthentication(authToken);
var settings = new ElevenLabsSettings(domain: "api.your-custom-domain.com");
var api = new ElevenLabsClient(auth, settings);
This setup allows your front end application to securely communicate with your backend that will be using the ElevenLabs-DotNet-Proxy, which then forwards requests to the ElevenLabs API. This ensures that your ElevenLabs API keys and other sensitive information remain secure throughout the process.
Back End Example
In this example, we demonstrate how to set up and use ElevenLabsProxyStartup
in a new ASP.NET Core web app. The proxy server will handle authentication and forward requests to the ElevenLabs API, ensuring that your API keys and other sensitive information remain secure.
- Create a new ASP.NET Core minimal web API project.
- Add the ElevenLabs-DotNet nuget package to your project.
- Powershell install:
Install-Package ElevenLabs-DotNet-Proxy
- Manually editing .csproj:
<PackageReference Include="ElevenLabs-DotNet-Proxy" />
- Powershell install:
- Create a new class that inherits from
AbstractAuthenticationFilter
and override theValidateAuthentication
method. This will implement theIAuthenticationFilter
that you will use to check user session token against your internal server. - In
Program.cs
, create a new proxy web application by callingElevenLabsProxyStartup.CreateDefaultHost
method, passing your customAuthenticationFilter
as a type argument. - Create
ElevenLabsAuthentication
andElevenLabsClientSettings
as you would normally with your API keys, org id, or Azure settings.
public partial class Program
{
private class AuthenticationFilter : AbstractAuthenticationFilter
{
public override void ValidateAuthentication(IHeaderDictionary request)
{
// You will need to implement your own class to properly test
// custom issued tokens you've setup for your end users.
if (!request["xi-api-key"].ToString().Contains(userToken))
{
throw new AuthenticationException("User is not authorized");
}
}
}
public static void Main(string[] args)
{
var client = new ElevenLabsClient();
var proxy = ElevenLabsProxyStartup.CreateDefaultHost<AuthenticationFilter>(args, client);
proxy.Run();
}
}
Once you have set up your proxy server, your end users can now make authenticated requests to your proxy api instead of directly to the ElevenLabs API. The proxy server will handle authentication and forward requests to the ElevenLabs API, ensuring that your API keys and other sensitive information remain secure.
Editor Dashboard
You can perform all of the same actions from the ElevenLabs website, in the Editor using the ElevenLabs Dashboard!
Window/Dashboards/ElevenLabs
Speech Synthesis Dashboard
Just like in the ElevenLabs website, you can synthesize new audio clips using available voices. This tool makes it even more handy as the clips are automatically downloaded and imported into your project, ready for you to use!
Voice Lab Dashboard
Just like in the ElevenLabs website, you can manage all your voices directly in the editor.
Voice Designer Dashboard
Selecting Create New Voice
will display a popup where you can design entirely new voices using ElevenLabs generative models.
Voice Cloning Dashboard
Additionally, you're also able to clone a voice from sample recordings.
History Dashboard
You also have access to the full list of all your generated samples, ready for download.
Text to Speech
Convert text to speech.
var api = new ElevenLabsClient();
var text = "The quick brown fox jumps over the lazy dog.";
var voice = (await api.VoicesEndpoint.GetAllVoicesAsync()).FirstOrDefault();
var defaultVoiceSettings = await api.VoicesEndpoint.GetDefaultVoiceSettingsAsync();
var voiceClip = await api.TextToSpeechEndpoint.TextToSpeechAsync(text, voice, defaultVoiceSettings);
audioSource.PlayOneShot(voiceClip.AudioClip);
Note: if you want to save the voice clip into your project, you will need to copy it from the cached path into the specified location in your project:
voiceClip.CopyIntoProject(editorDownloadDirectory);
Stream Text To Speech
Stream text to speech.
var api = new ElevenLabsClient();
var text = "The quick brown fox jumps over the lazy dog.";
var voice = (await api.VoicesEndpoint.GetAllVoicesAsync()).FirstOrDefault();
var partialClips = new Queue<AudioClip>();
var voiceClip = await api.TextToSpeechEndpoint.StreamTextToSpeechAsync(
text,
voice,
partialClip =>
{
// Note: Best to queue them and play them in update loop!
// See TextToSpeech sample demo for details
partialClips.Enqueue(partialClip);
});
// The full completed clip:
audioSource.clip = voiceClip.AudioClip;
Voices
Access to voices created either by the user or ElevenLabs.
Get All Voices
Gets a list of all available voices.
var api = new ElevenLabsClient();
var allVoices = await api.VoicesEndpoint.GetAllVoicesAsync();
foreach (var voice in allVoices)
{
Debug.Log($"{voice.Id} | {voice.Name} | similarity boost: {voice.Settings?.SimilarityBoost} | stability: {voice.Settings?.Stability}");
}
Get Default Voice Settings
Gets the global default voice settings.
var api = new ElevenLabsClient();
var result = await api.VoicesEndpoint.GetDefaultVoiceSettingsAsync();
Debug.Log($"stability: {result.Stability} | similarity boost: {result.SimilarityBoost}");
Get Voice
var api = new ElevenLabsClient();
var voice = await api.VoicesEndpoint.GetVoiceAsync("voiceId");
Debug.Log($"{voice.Id} | {voice.Name} | {voice.PreviewUrl}");
Edit Voice Settings
Edit the settings for a specific voice.
var api = new ElevenLabsClient();
var success = await api.VoicesEndpoint.EditVoiceSettingsAsync(voice, new VoiceSettings(0.7f, 0.7f));
Debug.Log($"Was successful? {success}");
Add Voice
var api = new ElevenLabsClient();
var labels = new Dictionary<string, string>
{
{ "accent", "american" }
};
var audioSamplePaths = new List<string>();
var voice = await api.VoicesEndpoint.AddVoiceAsync("Voice Name", audioSamplePaths, labels);
Edit Voice
var api = new ElevenLabsClient();
var labels = new Dictionary<string, string>
{
{ "age", "young" }
};
var audioSamplePaths = new List<string>();
var success = await api.VoicesEndpoint.EditVoiceAsync(voice, audioSamplePaths, labels);
Debug.Log($"Was successful? {success}");
Delete Voice
var api = new ElevenLabsClient();
var success = await api.VoicesEndpoint.DeleteVoiceAsync(voiceId);
Debug.Log($"Was successful? {success}");
Samples
Access to your samples, created by you when cloning voices.
Download Voice Sample
var api = new ElevenLabsClient();
var voiceClip = await api.VoicesEndpoint.DownloadVoiceSampleAsync(voice, sample);
Delete Voice Sample
var api = new ElevenLabsClient();
var success = await api.VoicesEndpoint.DeleteVoiceSampleAsync(voiceId, sampleId);
Debug.Log($"Was successful? {success}");
History
Access to your previously synthesized audio clips including its metadata.
Get History
Get metadata about all your generated audio.
var api = new ElevenLabsClient();
var historyItems = await api.HistoryEndpoint.GetHistoryAsync();
foreach (var item in historyItems.OrderBy(historyItem => historyItem.Date))
{
Debug.Log($"{item.State} {item.Date} | {item.Id} | {item.Text.Length} | {item.Text}");
}
Get History Item
Get information about a specific item.
var api = new ElevenLabsClient();
var historyItem = await api.HistoryEndpoint.GetHistoryItemAsync(voiceClip.Id);
Download History Audio
var api = new ElevenLabsClient();
var voiceClip = await api.HistoryEndpoint.DownloadHistoryAudioAsync(historyItem);
Download History Items
Downloads the last 100 history items, or the collection of specified items.
var api = new ElevenLabsClient();
var voiceClips = await api.HistoryEndpoint.DownloadHistoryItemsAsync();
Note: to copy the clips directly into your project you can additionally call:
VoiceClipUtilities.CopyIntoProject(editorDownloadDirectory, downloadItems.ToArray());
Delete History Item
var api = new ElevenLabsClient();
var success = await api.HistoryEndpoint.DeleteHistoryItemAsync(historyItem);
Debug.Log($"Was successful? {success}");
User
Access to your user Information and subscription status.
Get User Info
Gets information about your user account with ElevenLabs.
var api = new ElevenLabsClient();
var userInfo = await api.UserEndpoint.GetUserInfoAsync();
Get Subscription Info
Gets information about your subscription with ElevenLabs.
var api = new ElevenLabsClient();
var subscriptionInfo = await api.UserEndpoint.GetSubscriptionInfoAsync();