Sdg
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2D Engine for Kha
Hey man, I'm debugging my framework before I port it over to Heaps, and ran into a few things that I figured I'd fix in Sdg while I was in...
as the title says. im looking the camera & deadzone properties you have in it. how do you implement them in SDG with a player? thanks *edited because stupid auto...
Shaders
See a way to integrate shaders.
Create a quadtree system to help the collision sytem.
Switch the particle system to a simpler one, and move the actual to another repo (Sdg addons).
http://pt.slideshare.net/Mark_Kilgard/blend-modes-for-opengl
Masks like explained here: http://stackoverflow.com/questions/5097145/opengl-mask-with-multiple-textures Some code not tested: https://paste42.de/f5869b966a6bc95da53b1b22ea3b02bd/11486/