Sdg icon indicating copy to clipboard operation
Sdg copied to clipboard

2D Engine for Kha

Results 8 Sdg issues
Sort by recently updated
recently updated
newest added

Hey man, I'm debugging my framework before I port it over to Heaps, and ran into a few things that I figured I'd fix in Sdg while I was in...

as the title says. im looking the camera & deadzone properties you have in it. how do you implement them in SDG with a player? thanks *edited because stupid auto...

See a way to integrate shaders.

Create a quadtree system to help the collision sytem.

Switch the particle system to a simpler one, and move the actual to another repo (Sdg addons).

http://pt.slideshare.net/Mark_Kilgard/blend-modes-for-opengl

Masks like explained here: http://stackoverflow.com/questions/5097145/opengl-mask-with-multiple-textures Some code not tested: https://paste42.de/f5869b966a6bc95da53b1b22ea3b02bd/11486/