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2D Flocking in the Unity3D game engine using Craig Reynolds' boids

Unity3D Flocking using Craig Reynolds' Boids

2D implementation of Craig Reynolds' boids in the Unity3D game engine.

150 boids

The boid's emergent flocking behaviour is caused by 3 rules:

  • Alignment: steer towards the direction nearby boids are heading
  • Cohesion: steer to move toward the average position of local flockmates
  • Separation: steer to avoid colliding or getting too close to another boid

Built With

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Acknowledgments