RafaGago

Results 28 comments of RafaGago

It seems that under fast-math the compiler is free to assume "x + y - y = x". On clang volatile doesn't break the optimization, so I guess it should...

Now I'm at $DAILY_JOB I don't have the codebase at hand, but I'd say that local scope volatile variables are not enough to stop Clang. It seems that it sees...

As with the other fix based on volatile, my opinion, independently of it works or not here and now, is that I don't know how prone is to silently breaking...

It would have been much better for the logger to just avoid starting a logging thread by itself. Providing a function that runs the logging loop (now this code is...

Playing a bit more, it seems like this might be a problem feedback section, specially with the "trash" stage.

I tested on my port and it didn't make a lot of difference at 16x. Notice that the Drive/d1 parameter also shows the side effect to a certain extent. D3...

It reproduces in your code. I played the same drum loop and these settings: Depth: 0.74 Freq: 8.71 Skew:-1.06 Feedback: 0.79 Mod: 0.54 Stages: 33.48 Drive: 0.1 Trash: 5 Dirt:...

That makes sense. Maybe I will say something foolish, because all I know is just by tweaking and reading sources of what other people do, KVR, etc. I have no...

There is an improvement. Now I'd say that it feels like a phaser. With this setting on a drum loop containing hi hats at 176k: Depth: 0.95 Frequency: 2.6 Skew:...