Richard Qian
Richard Qian
> What about GPL-3.0-or-later? Does that license achieve what you are trying to do? I should also mention, are there any authors for nmap that licensed their contributions as GPL-2.0-only?...
The upstream Goldleaf has released a new version which will work on HOS 11.0.0 and later, since February 8: https://github.com/XorTroll/Goldleaf/releases/tag/0.9 It's that only installer that I got to successfully run...
> It will be updated soon. Well, I did that faster than you could with my own fork of Goldleaf 0.9: https://github.com/RQWorldblender/Goldleaf It mainly adds your NSZ support code, making...
> It will be updated soon. Well, I did that faster than you could with my own fork of Goldleaf 0.9: https://github.com/RQWorldblender/Goldleaf It mainly adds your NSZ support code, making...
> Goldbricks was forked from goldleaf at [651c1ed](https://github.com/blawar/goldbricks/commit/651c1ed4e0611cdb3284a7c7c3e72f425f64110e), assuming goldleaf did not change its git history, you would just pull/merge from upstream then resolve the conflicts. There is a lot...
> Goldbricks was not updated last year because Goldleaf was not updated last year. 0.9 was only just recently released, before that it was a private beta build for the...
@blawar I think I made it faster in my fork to patch in NSZ support than you could. Here is a build made from the most recent commit found in...
I feel that I'm running into this same problem, only that I'm working with completely different models and animations. All of them originate from Super Smash Bros. Ultimate for the...
@SE2Dev  This is for one of my .dae exported models, showing Piranha Plant in its turn animation.  This is for an imported .smd model, showing Pac-Man in its...
@SE2Dev Oh dear, I didn't know that the bone matrices would never be recalculated, and that really looks like it's out of my control. Is there something I can do...