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[Feature]: New event onSetWaypoint
Feature Request
Players move tokens using waypoints as they explore. Currently if you have something that happens to the token along the path such as moving over points, moving over a token, etc. This does not get assessed until the player drops the token and ends the move. At this point you can deny their move and make things happen but they have already exposed regions of the map they did not actually get to.
The Solution you'd like
It would be nice if such checks could be done on each path segment as they are laid down. So the elf detects a hidden door, or hears the bad guys during their move, or falls down a pit, etc whilst moving. They can use the remainder of their move as appropriate to the new circumstance.
Alternatives that you've considered.
No response
Additional Context
No response