[Feature]: Hide Map Coordinates from Players.
Feature Request
Sometimes I want to put players in situations and on maps that should be hard for them to easily navigate. Having access to a map's coordinates can undermine this effect. In many cases, always having access to a map's coordinates is simply providing information that their characters should not have.
The Solution you'd like
I would like to have a per-map setting that would hide the map coordinates on player clients.
If we can't do it per-map, then I would like a campaign preference or server setting to hide the map coordinates on clients.
Alternatives that you've considered.
No response
Additional Context
No response
Is there any reason why PC’s should know coordinates at all? I am only asking because I never knew why PC’s needed to know that information.
I never use them, never have at all, but on the surface, why would a PC need to know that information? It gives the PC’s directional information, which wouldn’t be a good thing if you want that information to be a secret.
Is there any reason why PC’s should know coordinates at all? I am only asking because I never knew why PC’s needed to know that information.
I never use them, never have at all, but on the surface, why would a PC need to know that information? It gives the PC’s directional information, which wouldn’t be a good thing if you want that information to be a secret.
I could see some characters having access to such information--like some kind of tracker, or a character specialized in direction finding, or a character with a device (or spell) that provides such info, etc. And some tactical games might be cool with everyone having coordinate access... but, in general, I think having it visible by default is a net negative because most characters (in most RPG's at least) should not have access to it.