rpcs3
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[Feature Request] Ability to "freeze" contents in memory with patch and cheats
I'd like memory freezing to be implemented into the Cheat Manager. It'd make game patches more reliable and easier to create.
Example with standard patching method
- [ be16, 0x2023193, 0x1337 ] # patches memory with 13 37
The value 13 37
would be frozen once it's been applied.
Regarding the request, PCSX2 has a similar feature https://github.com/PCSX2/pcsx2/blob/5f099b1beab87bd278a640e8f07927d218bf7f41/pcsx2/Patch.h#L74
0 patch once on load (This is what RPCS3 currently has). 1 continuously patch the address during runtime.
I'm interested in this feature, I like adding more laps in races in Wipeout HD, but the values has to be changed at each race start, it would be nice if we could freeze those values.