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The House Of The Dead: OVERKILL [NPUB30760] PS Move tracking does not work

Open legend800 opened this issue 5 years ago • 7 comments

While the "emulated" ps move works great via mouse in games like HOTD4,TC4, Razing and Deadstorm Pirates, for some reason tracking does not work properly in HOTD Overkill. Buttons work like trigger, X, etc, but cursor tracking doesn't, so you can can't calibrate and use.

2020-03-23 10_08_05-Settings

2020-03-23 09_59_48-FPS_ 30 02 _ Vulkan _ 0 0 9-10000 _ The House Of The Dead_ OVERKILL™ Extended Cu 2020-03-23 10_00_23-FPS_ 30 01 _ Vulkan _ 0 0 9-10000 _ The House Of The Dead_ OVERKILL™ Extended Cu

RPCS3.log.gz

Config: Windows 10 64-bit GeForce GTX 1080 i7-6700k @ 4GHZ 16GB RAM

legend800 avatar Mar 23 '20 17:03 legend800

I can see the cursor on the screenshots, so what exactly doesn't work?

Megamouse avatar Mar 24 '20 15:03 Megamouse

The cursor doesn't move at all. So buttons work but not movement.

legend800 avatar Mar 24 '20 15:03 legend800

This issue also affects Dead Space Extraction. Buttons work, but mouse cursor detection won't.

IlDucci avatar Mar 30 '20 19:03 IlDucci

Given it's been 2 years figured I'd update this - no change on latest Master build from 5/5/22. Still forces you to use pad. Mouse emu of pad doesn't work well enough to be playable (too choppy).

legend800 avatar May 05 '22 20:05 legend800

0.0.25

Problem is still present.

Tovarichtch avatar Nov 10 '22 18:11 Tovarichtch

Still an issue as of 5/1/24 build.

legend800 avatar May 01 '24 18:05 legend800

The same behavior is observed with even real PS Moves (https://github.com/RPCS3/rpcs3/pull/15788) - buttons work on cali screen but no tracking/sphere light up. Seems like some cellgem lib is not getting initialized properly for this title.

legend800 avatar Jul 20 '24 16:07 legend800