[BLUS31152] Atelier Ayesha crash on swapping party members
For the most part, this game runs flawlessly. However, it does tend to crash randomly every now and then, keeping it from being playable. However, I found that the game will almost always crash when you try to swap one team member for another. This is the error that I get:
MEM: Access violation writing location 0xcd1518
I'll attach the log and savefile for anyone who wants to take a look at the this. Log Savefile
Steps to recreate the crash:
- Extract and copy the savefile to
dev_hdd0\home\00000001\savedata - Launch the game and load into the save
- Once ingame, press
Startand selectHill Plaza - Once you're at the location, move left till you see a wizard girl (Wilbell)
- Interact with Wilbell and recruit her by replacing one of your existing party members
Hopefully fixing this crash fixes or reduces the random crashes as well.
Two new logs for the same issue. The reason I'm attaching two logs is that I got different errors for the same crash:
-
First time, the game crashed at the same point but the emulator didn't. So the log showed an entirely new error of
Unimplemented syscall syscall_988 -> CELL_OK. ~~Not sure if it matters but my base resolution was set as 1920x1080 (the resolution is supported by the game).~~ -
For the second run, the emulator crashed along with the game at the same point. This log showed
MEM: Access violation reading location 0x0. ~~This time I had set resolution to 1280x720.~~
Edit: Ignore the info on resolutions. Both crashes happen even on default resolution. Also, noticed that the game seems to write to TTY log occasionally. Not sure how useful it is but attaching it all the same.
Still an issue.
Still an issue. Didn't happen immediately on the first switch but happened on the second. It's an improvement that could be down to my system upgrade.
Still occurs. First time the game just closed itself abruptly without an error. Second time it froze on ·F 0:00:45.901887 {PPU[0x1000000] Thread (main_thread) [0x00570cbc]} VM: Access violation reading location 0x0 (unmapped memory) [type=u32]
Still an issue - Log
Please try again
Issue still occurs - Log
At this point, I should probably nuke all my saves and game data and start over fresh to see if there isn't an issue with the game or save data.
Issue still occurs - Log
·F 0:01:08.626829 {PPU[0x1000000] Thread (main_thread) [0x0059f5dc]} VM: Access violation reading location 0x8 (unmapped memory)
Would be great if someone else could try this out and see if it happens to them as well.
Here is what I use when playing Atelier Rorona. Maybe it works for this game too?
- Change PPU Decoder to Interpreter (static). This is absolutely necessary for the game to function for more than 5 minutes.
- Changing SPU Decoder to Interpreter (static) makes the game really slow, but it did allow me to get past a crash that occurred when hiring party members.
- If you experience a visual glitch where boxes randomly appear over text, try changing the SPU Decoder to either Interpreter (dynamic) or Recompiler (ASMJIT).
I don't have Atelier Ayesha so I can't test this myself. Please let me know if this has any effect.
@HerrHulaHoop, @haffpizza is that still an issue?
I still can't test Atelier Ayesha BLUS31152 myself, but I did acquire the Japanese version, BLJM60486, since my last post. Using all default settings, I played for 90 minutes and recruited two party members with no issues. I wasn't able to test swapping party members yet, which what was causing crashes in both of the games we mentioned. I will try to reach that point tomorrow.
I still can't test Atelier Ayesha BLUS31152 myself, but I did acquire the Japanese version, BLJM60486, since my last post. Using all default settings, I played for 90 minutes and recruited two party members with no issues. I wasn't able to test swapping party members yet, which what was causing crashes in both of the games we mentioned. I will try to reach that point tomorrow.
many thanks! waiting for your update
This crash is very inconsistent. I ran a few tests with varying results. Run 1: I played for about 1 hour. Upon swapping party a member, the game crashed. Run 2: I loaded the save from right before the crash. I swapped the one party member again but the game did not crash this time. I then went to another part of the city, attempted to swap a party member again, then the game crashed. Run 3: This time I set SPU Decoder to Recompiler (ASMJIT). Just like in Run 2, I swapped two party members but the game did not crash at all. Run 4: I set SPU Decoder back to Recompiler (LLVM), swapped two party members, but the game didn't crash this time!
If you want me to run any other tests or upload my save, please let me know.