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[BLUS31437] - Diablo III Ultimate Evil Edition - Freezing issue, detailed tracelogs.
So, Diablo III Ultimate Evil Edition crashes at completely random places with "Memory Access Violation" and also just plain freezes. At the very bottom you can see a number that keeps counting non-stop. This is happening whilst the freeze is active and game still on
-------------CRASHES------------------ First crash in Tristram after about five to ten minutes.
F {RSX [0x01d4060]} RSX: class std::runtime_error thrown: Invalid location (offset=0xddd6500, location=0xa)
(in file c:\projects\rpcs3\rpcs3\emu\rsx\rsxthread.cpp:101)
Second Crash During Crypts Level 1 happened after well above one hour.
E {PPU[0x1000011] Thread (ConsoleSaveLoad) [0x00017984]} cellSaveData: cellSaveDataUserAutoSave(version=1, userId=1, dirName=“BLUS31437-AUTOSAVE”, errDialog=0, setBuf=*0xd011fc88, funcStat=*0x10352b0, funcFile=*0x10352b8, container=0xffffffff, userdata=*0x320ada50)
S {RSX Decompiler Thread} RSX: New program compiled successfully x4
E {PPU[0x1000011] Thread (ConsoleSaveLoad) [0x00017984]} cellSaveData: cellSaveDataUserAutoSave(version=1, userId=1, dirName=“BLUS31437-AUTOSAVE”, errDialog=0, setBuf=*0xd011fc88, funcStat=*0x10352b0, funcFile=*0x10352b8, container=0xffffffff, userdata=*0x3218a740)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x4 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x8 (arg=0x3f800000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xc (arg=0x200a20)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x10 (arg=0x43c00000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x14 (arg=0x43c00000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x18 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1c (arg=0x2015ff00)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x20 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x24 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x28 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x2c (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x30 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x34 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x38 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x3c (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x40 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x44 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x48 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x4c (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x54 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x58 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x5c (arg=0x0)
E {RSX [0x015fee0]} RSX: nv406e::semaphore_acquire has timed out. semaphore_address=0xC0000000
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x70 (arg=0x42fecc00)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x74 (arg=0x3fd60000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x78 (arg=0x41fd0000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x7c (arg=0x141efc)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x80 (arg=0x1d2)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x84 (arg=0x43ad2e46)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x88 (arg=0x43fc1909)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x8c (arg=0x418219c3)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x90 (arg=0x3f3fffe4)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x94 (arg=0x641efc)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x98 (arg=0x81)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x9c (arg=0xbd1effab)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xa0 (arg=0x412569de)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xa4 (arg=0xc28ec865)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xa8 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xac (arg=0x3228aaae)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xb0 (arg=0x3f4df8de)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xb4 (arg=0x3f18064c)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xb8 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xbc (arg=0x3cdcd9ae)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xc0 (arg=0x4224a6ac)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xc4 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xc8 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xcc (arg=0x3ddfa488)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xd0 (arg=0x3d9f644b)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xd4 (arg=0x3d5e6838)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xd8 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xdc (arg=0x3ea01bba)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xe0 (arg=0x3e643880)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xe4 (arg=0x3e1f3947)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xe8 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xec (arg=0x400445b9)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xf0 (arg=0x3fd1f43d)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xf4 (arg=0x3fa31e56)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xf8 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0xfc (arg=0x20160000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x108 (arg=0x41840)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x10c (arg=0x101000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x114 (arg=0xa9e4)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x118 (arg=0x20160000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x11c (arg=0x841efc)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x120 (arg=0xe1)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x124 (arg=0x3d5fe03f)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x128 (arg=0x406cd1d8)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x12c (arg=0xc2987269)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x130 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x134 (arg=0x3e21aa9c)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x138 (arg=0x3dd3496e)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x13c (arg=0x3e6ce5b9)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x144 (arg=0x3e377c89)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x148 (arg=0x3dc5225d)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x14c (arg=0x3e63766b)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x150 (arg=0x42ec82f6)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x154 (arg=0x3e080d1f)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x158 (arg=0x3d9f9fdf)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x15c (arg=0x3dd97c71)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x160 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x164 (arg=0x426b1450)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x168 (arg=0xc21e7aa0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x16c (arg=0xc1ff51e8)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x170 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x174 (arg=0x3b643e76)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x178 (arg=0x3b9ff355)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x17c (arg=0x3bdc2818)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1bc (arg=0x33baaaac)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1c0 (arg=0x3386e6e7)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1c4 (arg=0x32e1e1e3)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1c8 (arg=0x3daff3b9)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1cc (arg=0x3ff573e5)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1d0 (arg=0x3f9572f3)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1d4 (arg=0x3ef573e5)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1d8 (arg=0x4148ee24)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1dc (arg=0x3e8a6305)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1e0 (arg=0x3e339085)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1e4 (arg=0x3d36aeeb)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1e8 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1ec (arg=0x426ef680)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1f0 (arg=0xc29cd3a4)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1f4 (arg=0xc27f1b00)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1f8 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x1fc (arg=0x3b5b420d)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x250 (arg=0x3c865f3d)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x254 (arg=0x3e9074cb)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x258 (arg=0x3f3ddb53)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x25c (arg=0x40030add)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x260 (arg=0x42c582f4)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x264 (arg=0x3e4a49f7)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x268 (arg=0x3e50c750)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x26c (arg=0x3e3a269f)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x270 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x274 (arg=0x141efc)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x278 (arg=0x1ce)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x27c (arg=0x40a00000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x290 (arg=0x1cf)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x294 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x298 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x29c (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x2a0 (arg=0x0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x2a4 (arg=0x141efc)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x2a8 (arg=0x1d0)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x2ac (arg=0x3f800000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x2b0 (arg=0x3f800000)
E {RSX [0x015fee0]} RSX: Invalid RSX method 0x2b4 (arg=0x3f800000)
E {RSX [0x1f800000]} RSX: FIFO error: possible desync event x413822 **(THIS ONE IS COUNTING UPWARDS NON-STOP)**
-------------SPECS------------------
RPCS3 version 7739
i7 [email protected] on all cores
32gb ddr4 RAM
1080TI
Win10x64Home
-------------SETTINGS------------------ These are my current settings. I've tried different SPU Threads, ASMJIT and LLVM, loop dettection etc. None of them have any impact on this freeze problem.
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
Enable thread scheduler: true
Set DAZ and FTZ: false
SPU Decoder: Recompiler (ASMJIT)
Lower SPU thread priority: false
SPU Debug: false
Preferred SPU Threads: 1
SPU delay penalty: 3
SPU loop detection: false
SPU Shared Runtime: true
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate PUTLLUC: false
SPU Verification: true
SPU Cache: true
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
Debug Console Mode: false
Lib Loader: Load liblv2.sprx only
Hook static functions: false
Load libraries:
[]
HLE lwmutex: false
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: 60
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: true
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Disable Asynchronous Shader Compiler: false
Strict Texture Flushing: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 200
Anisotropic Filter Override: 2
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
D3D12:
Adapter: ""
Vulkan:
Adapter: GeForce GTX 1080 Ti
Force FIFO present mode: false
Force primitive restart flag: false
Performance Overlay:
Enabled: false
Detail level: High
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Compilation Hint:
Position X (px): 20
Position Y (px): 690
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Start Threshold: 1
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Sampling Period Multiplier: 100
Enable Time Stretching: false
Time Stretching Threshold: 75
Buffer Count: 32
Input/Output:
Keyboard: "Null"
Mouse: Basic
Pad: Keyboard
Camera: "Null"
Camera type: Unknown
Move: "Null"
System:
Language: English (US)
Enter button assignment: Enter with cross
Net:
Connection status: Disconnected
IP address: 192.168.1.1
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: true
Show FPS counter in window title: true
Show trophy popups: true
Show shader compilation hint: true
Use native user interface: true
Port: 2345
Log: {}
Diablo 3 suffers from desynchronization issues. The RSX errors are most telling; those are very likely not real RSX methods but instead are caused by emulator reading some garbage data and thinking that it is RSX code. The invalid location error is very likely to have same cause behind it; some other code corrupts f.ex. stack or memory and causes the emulator to access an invalid memory location.
The errors shown in log are red herrings and fixing them would just hide the actual bug. To properly fix them would involve analyzing the code to figure out where the application goes out of sync and then applying some kind of synchronization mechanism there.
Interesting. Is there anything more the average Joe (me) can do to dig deeper? Or should I just let the devs take care of that?
Synchronization issues are a nightmare to debug and aren't easy even for experienced developers. I woudn't recommend looking into it, you'll probably end up wasting a lot of time without any results to speak of.
Actually, looking at my log it doesn't seem to be a memory error like it was before. Maybe something's changed in the recent rpcs3 updates.
You might want to look into previous git build and check which commit it started. At least it would give some clue to dev where this issue might have started.
I think, that one clue is that only slower not TSX CPU its happens much more often - i have 8700K and 4770S and machine and on 8700K is much more stable..
It works now on xenia without crashes I think.
All versions and editions, including xpacs, of Diablo 3 have MEM Access Violation errors, which cause the game to freeze and crash the emulator. If it wasn't for those, the game would be fully playable. I get full 60fps constantly, no graphical issues. Sound stutters and repeats, when the voice log books are collected and there's a lot of action on the screen.
Runs beautifully, until the MEM Access violation kicks in. Log attached.
YA , random happen "MEM Access violation"
Yes crash for me too
Retest with rsx wake-up delay.
Wakeup delay doesn't help, the crashes (or at least some of them) are caused by something else.
Able to finish Diablo 3 ROS with V0.0.8-9381 with 12 hours playtime. I remebered having 2 or 3 crashes but apart from that, everything was fine.
Able to finish Diable 3 ROS with V0.0.8-9381 with 12 hours playtime. I remebered having 2 or 3 crashes but apart from that, everything was fine.
I'll completely remove RPCS3 and install fresh .9381 build and test.
After about 10 minutes of play: F {PPU[0x1000000] Thread (main_thread) [0x00cc5188]} MEM: Access violation reading location 0x3cf00084. RPCS3.zip
Able to finish Diable 3 ROS with V0.0.8-9381 with 12 hours playtime. I remebered having 2 or 3 crashes but apart from that, everything was fine.
I'll completely remove RPCS3 and install fresh .9381 build and test.
I was able to complete the game and was now in Adventure Mode for Bounties. I locked the game in 30fps to get read of annoying sound glitches. Start rpcs3 and boot the game When the game reaches to the title screen put rpcs3.exe in Realtime priority using task manager. It is running smoothly in 30fps, without any annoying sound crackle.
Able to finish Diable 3 ROS with V0.0.8-9381 with 12 hours playtime. I remebered having 2 or 3 crashes but apart from that, everything was fine.
I'll completely remove RPCS3 and install fresh .9381 build and test.
I was able to complete the game and was now in Adventure Mode for Bounties. I locked the game in 30fps to get read of annoying sound glitches. Start rpcs3 and boot the game When the game reaches to the title screen put rpcs3.exe in Realtime priority using task manager. It is running smoothly in 30fps, without any annoying sound crackle.
Tried all those things, still get the MEM access violations. Tried all the settings for Driver Wake Up Delay, still get random freezing and access violations... Do any dev's know what's going on or is it some Blizz sorcery?
Just a friendly reminder that you can end up locking up your computer with Real-time priority, and that you shouldn't really use it. Use High if you really want to
Just a friendly reminder that you can end up locking up your computer with Real-time priority, and that you shouldn't really use it. Use High if you really want to
Never happened to me. Been playing D3 at 30fps for two weeks now. Level 53 Female Wizard. I have BLUS31437 Diablo 3 ROS Ultimate Edition I have the following settings: PPU Decoder : LLVM Recompiler SPU Decoder : LLVM Recompiler Enabled Thread Scheduler Disabled Lower SPU Thread Priority Enabled SPU Loop Detection Enabled SPU Cache Disabled Accurate xfloat SPU Block Size : Safe Preferred SPU Threads : Auto
Renderer: Vulkan Graphics Device : GTX 1070 Aspect Ration : 16:9 Framelimit : 30 Anisotropic Filter: Auto Anti-Aliasing : Auto
Default Resolution : 1280x720 Resolution Scale : 100% Resolution Scale Threshold : 16x16
Only Vsync and Multithreaded RSX Enabled and all the rest are disabled in Additional Settings
Oh and my Firmware is 4.84

Here's the thing with Realtime priority. If you assign it to a process, and that process pins the CPU to 100%, then the CPU will focus its full attention to it. Most other things will be left aside until the process is done using the CPU fully, and that includes things like user input.
It doesn't always happen, especially with higher thread count chips, but it can happen especially on RPCS3 with lower end CPUs, and you shouldn't really use it or recommend it in most cases.
Here's the thing with Realtime priority. If you assign it to a process, and that process pins the CPU to 100%, then the CPU will focus its full attention to it. Most other things will be left aside until the process is done using the CPU fully, and that includes things like user input.
It doesn't always happen, especially with higher thread count chips, but it can happen especially on RPCS3 with lower end CPUs, and you shouldn't really use it or recommend it in most cases.
Point taken but like I said, haven't really happened to me.
Highest CPU Usage for rpcs3 I have is around 60%.

I really like this game and I'm happy that rpcs3 is moving in the right direction. Hopefully by this year, it'll move to the playable section and we don't need to do all this modifications on settings and task manager priority.
Just a friendly reminder that you can end up locking up your computer with Real-time priority, and that you shouldn't really use it. Use High if you really want to
Never happened to me. Been playing D3 at 30fps for two weeks now. Level 53 Female Wizard. I have BLUS31437 Diablo 3 ROS Ultimate Edition I have the following settings: PPU Decoder : LLVM Recompiler SPU Decoder : LLVM Recompiler Enabled Thread Scheduler Disabled Lower SPU Thread Priority Enabled SPU Loop Detection Enabled SPU Cache Disabled Accurate xfloat SPU Block Size : Safe Preferred SPU Threads : Auto
Renderer: Vulkan Graphics Device : GTX 1070 Aspect Ration : 16:9 Framelimit : 30 Anisotropic Filter: Auto Anti-Aliasing : Auto
Default Resolution : 1280x720 Resolution Scale : 100% Resolution Scale Threshold : 16x16
Only Vsync and Multithreaded RSX Enabled and all the rest are disabled in Additional Settings
Oh and my Firmware is 4.84
I tried these settings and got MEM Access violation in 5 seconds. I'm not sure what you're doing right and the rest of us doing wrong. You're the only one who seems to not be getting MEM access violations.
·F 0:10:06.620697 {PPU[0x1000000] Thread (main_thread) [0x00c8de30]} MEM: Access violation reading location 0xbc0e81d0 ·W 0:10:06.622862 {cellAudio Thread} cellAudio: Audio backend stopped unexpectedly, likely due to a buffer underrun
The game is just unstable currently. The amount of crashes vary between systems, and even of the same system it can be random. I can sometimes play for half an hour without crashes, and sometimes the game will just crash after 10 minutes.
Well, i just played it now for 3 hours without any issue. Like I said, I've been playing it for two weeks on 9381. This is the second game I've finished using this version, 1st one is Tales of xillia.
F {SPU[0x4000100] Thread (CellSpursKernel4) [0x05d88]} VM: Access violation writing location 0xffdead00 F {SPU[0x1000100] Thread (CellSpursKernel1) [0x05d88]} VM: Access violation writing location 0xffdead00 F {SPU[0x3000100] Thread (CellSpursKernel3) [0x05d88]} VM: Access violation writing location 0xffdead00
Tried all settings and combinations. Tried the driver wakeup delay slider. If it's not mem access violations, it's random freezing.
Its still the same for long time - im testing this for year and half or something like that, non TSX version, or simply run game on slower CPU means much more freezes..
Example of freeze, right after game start. RPCS3.zip
Just a quick fyi, build v0.0.8-9726 #7582 has made this worse than before.
Right after you c;lear the autosave screen and the Diablo III ROS "Press any Button" screen to the continue screen, the game will freeze reliably at this screen with the following
F {RSX [0x00676e0]} RSX: class std::runtime_error thrown: Allocation failed!
The last build (v0.0.8-9724) prior to this one at least allowed some form of gameplay (continue, heading into town, killing enemies etc) before the random freezes happen.
Logfile from worse build:- RPCS3.log
Logfile from v0.0.8-9724 before it got worse, loaded successfully into town:- RPCS3.log.gz
Specs:- Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz | 8 Threads | 31.96 GiB RAM | TSC: 3.60GHz | AVX+ | TSX NVIDIA GTX 1070ti
I can play with build (v0.0.9-9923) These are my current settings. slow but works.
Just a bit of an update, for those interested.
RPCS3 v0.0.13-11218-908b2703 Alpha | HEAD | Firmware version: 4.86 Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX-FA Operating system: Windows, Major: 10, Minor: 0, Build: 19041, Service Pack: none, Compatibility mode: 0 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1070 Ti' running on driver 457.30.0.0
E {SPU[0x4000100] Thread (CellSpursKernel4) [0x05d88]} VM: Access violation writing location 0xffdead00 (unmapped memory) [type=u32] E {SPU[0x2000100] Thread (CellSpursKernel2) [0x05d88]} VM: Access violation writing location 0xffdead00 (unmapped memory) [type=u32] F {SPU[0x3000100] Thread (CellSpursKernel3) [0x04de8]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0xa (Out_MBox=empty) (in file D:\a\1\s\rpcs3\Emu\Cell\SPUThread.cpp:4422)
Regular Diablo III (NPUB31299)
RPCS3 v0.0.13-11333-2aa5c437 Alpha | HEAD | Firmware version: 4.86 AMD Ryzen 5 3600X 6-Core Processor | 12 Threads | 15.91 GiB RAM | TSC: 3.793GHz | AVX+ | FMA3 Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1060 6GB' running on driver 456.55.0.0
Tweaked some setting and made game almost playable (Accurate Cache Line Stores; Accurate PPU 128 Reservations=Always Enabled)
I get this purple error:
F 0:10:08.555408 {PPU[0x1000000] Thread (main_thread) [0x00ad64b4]} VM: Access violation reading location 0x3eb64e50 (unmapped memory) [type=u0]
Areas that always crash are playable adding Accurate SPU DMA, getting to the next check point and disabling Accurate SPU DMA.